The Building Better Games Newsletter
Sign up for the Building Better Games Newsletter and get practical, actionable tips to lead, scale and deliver amazing games!
Why you're misusing QA and how to fix it
Hey All!
This week on Building Better Games we look into a blind spot I see across game dev:
Using QA to hit numbers, not impact players.
Â
Too many studios define “good QA” through the lens of bugs found, features/systems covered, and time spent testing.
That’s the objective side of QA. It is ne...
by Benjamin Carcich —
Nov 12, 2025
agile
gamedev
gameindustry
gameleadership
gameproduction
gameqa
leadership
qa
Are you letting Jira manage you?
Hey there!
Jira is not a beloved word in game and software development.Â
It promises clarity, collaboration, visibility, and data. What it often provides is confusion, wasted time, nitpicking, and cynicism.
While I do think Jira is partially to blame for this, I also think how we RELATE to Jira (...
Nov 05, 2025
agile
gamedev
gamedevelopment
gameindustry
gameproduction
games
jira
leadership
production
tools
worksystems
How Long Should Your Sprints Be?
Everyone runs two week sprints. It's the norm, the standard, the thing we're taught.Â
I also think it's incorrect A LOT in game dev.
Sometimes, you shouldn't be running sprints at all.
Sometimes, you should be running shorter - occasionally much shorter - sprints.
How do you know what the right s...
by Benjamin Carcich —
Oct 10, 2025
4 Things Leaders Need To Know To Succeed.
Knowing What To Do Next.
Â
Leaders have a serious problem: there is always more to be done than time available to do it.
This isn’t new, I think it’s always been this way. The main reason is a leader doesn’t have a clearly defined role at the task level. They are there to lead, to “influence othe...
by Benjamin Carcich —
Jun 27, 2025
The Building Better Games Newsletter