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SUCCEEDING IN GAME PRODUCTION
What You Aren't Taught

 

Nobody ever taught you what a producer's job actually is.

You're running standups, managing the backlog, and keeping everyone in sync. You're working hard, and you still can't shake the feeling that you're solving the wrong problems.

A self-paced course by Benjamin Carcich
Nearly a decade producing at Riot Games

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Ben Carcich

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You deliver every sprint, but the game isn’t where it should be

 

You might even be good at this. People respect you. But working harder at what you’re already doing isn’t going to fix it.

The problem is that the job itself was never explained to you.

 

The job isn’t task management, and it isn’t team therapy. Those things fill the day, and they’re what everybody seems to expect from you.

 

The real job is building alignment when your team starts to drift (and they WILL drift). It’s knowing how to influence decisions when you don’t have the authority to force anything. It’s understanding the difference between what you’re being asked to do and what actually moves the game forward.

 

Often the people above you were never shown it either, so they aren’t able to help you.

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I’m Ben Carcich.

 

I spent nearly a decade as a producer at Riot Games, shipping League of Legends and Valorant to more than 100 million players. That included leading delivery on the Summoner’s Rift rework.

 

I made this course because I was exactly where you are. I was working hard, trying to do the right things, and still couldn’t shake the feeling that I was solving the wrong problems.

 

Since leaving Riot, I’ve worked with producers and leaders at studios of every size, from small indie teams to AAA. This course is what I wish someone had handed me when I started.

Succeeding in Game Production: What You Aren’t Taught

 

A self-paced video course on the parts of the producer job that are hard to discover on your own, and how to do them well.

After going through it, you’ll be able to:

  • Spot the production traps you’re probably already in, and know what to do about them
  • Explain the difference between leading and managing, and why confusing the two costs you
  • Build influence on your team, even without formal authority
  • Know where to start when your team or studio is dysfunctional
  • Run better meetings, manage stakeholders, and take back control of your calendar

A look inside the course

Course slide: Avoiding Production Traps
The Holistic Leadership Formula: culture, vision, process
Course lesson: Types of Stakeholders
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What students say

“I loved the ‘Production Traps’ talk. It made me realise I am at least 2 of the traps, and I need to work on resolving them to be a better producer.”

Tess Grossman

“I have already worked for many different game companies and have found myself in many of the bad situations that were raised on this course.”

Leandro Rizzardi

“Producers aren’t just task masters or ‘Jira Monkeys,’ but you’re actually first and foremost a leader.”

Kayla Huggins

“I have been in so many Production environments where we are not taken seriously as a craft. I truly appreciated the suggested tools for managing stakeholders and the tips for working in dysfunctional environments.”

Adam Hall

“I joined a new company right after starting the course so the [onboarding] section helped me so much to hit the ground running and become an effective producer on the new team.”

Jingyu Zhuang

“…concepts which are largely under-valued and under-taught. The focus and scope of this program are right where they should be.”

Anthony Dickson

“The course is very grounded, real, and honest and it will broaden your understanding of what ‘game production’ could actually mean.”

Sudhamshu Mitra

“I had no way of knowing what good leadership/producing is, until I met the folks at BBG. They showed me what that good is, they gave me a northstar.”

John Kruchowski

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What’s included

The course on laptop, tablet and phone, with worksheets and community
  • Just over 5 hours of self-paced video
  • Templates for your day-to-day work
  • Worksheets with questions and suggested actions for each section
  • Access to the course community of producers

Get the course for $299
14-day refund guarantee. If the course isn’t useful to you for any reason, email [email protected] within 14 days of purchase and we’ll refund you.
Looking to enroll a team? Reach out at [email protected] and we’ll talk through options.

Frequently Asked Questions

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© 2026 Building Better Games. All rights reserved.
Legal Disclaimer: The results discussed on this page are from real professionals but may not be typical. Success in game production depends heavily on individual effort, workplace environment, and application of the material. This course is for educational purposes.