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Why you're misusing QA and how to fix it
Hey All!
This week on Building Better Games we look into a blind spot I see across game dev:
Using QA to hit numbers, not impact players.
Too many studios define “good QA” through the lens of bugs found, features/systems covered, and time spent testing.
That’s the objective side of QA. It is ne...
by Benjamin Carcich —
Nov 12, 2025
agile
gamedev
gameindustry
gameleadership
gameproduction
gameqa
leadership
qa
The Building Better Games Newsletter