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Tags: gameleadership
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Your Studio in 3 Numbers (Be Brutally Honest)
Hey All!
Imagine this:You’re leading a team of devs. Maybe there’s 5 of you. Maybe there’s 200.
Everyone’s busy. Jira is full. Slack is on fire.
But if you’re honest… the game isn’t really moving.
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I’ve seen this pattern over and over in game studios.
From the outside everything looks funded, st...
by Benjamin Carcich —
Nov 19, 2025
agile
gamedev
gamedevelopment
gameindustry
gameleadership
gameproduction
games
leadership
process
software
videogames
Why you're misusing QA and how to fix it
Hey All!
This week on Building Better Games we look into a blind spot I see across game dev:
Using QA to hit numbers, not impact players.
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Too many studios define “good QA” through the lens of bugs found, features/systems covered, and time spent testing.
That’s the objective side of QA. It is ne...
by Benjamin Carcich —
Nov 12, 2025
agile
gamedev
gameindustry
gameleadership
gameproduction
gameqa
leadership
qa
The Building Better Games Newsletter